
The icing on the cake is that all this multiplayer mayhem is backed by a Bond-appropriate soundtrack. Or you can enable gun-emplacements, micro-vehicles… the list goes on. Enable grappling hooks and you’ll have players fleeing each other couple this with giving everyone explosive weapons and you’ve got a match where no one dares to stand still. The results can be an awful lot of fun, whether you’re playing Team Deathmatch, Capture the Flag, or any other mode. There’s no TimeSplitters-style level editor, but Nightfire’s console incarnation gives you the next best thing, the ability to tweak a whole range of level and character parameters. The levels themselves range from the open, sniper-friendly Skyrail, with its perpetually mobile cable cars, to the tighter corridors and domes of Atlantis. My personal favorite was and still is the rocket launcher that lets you guide the projectile to its target while they frantically flee or, best-case scenario, are utterly oblivious. All the weapons you get your hands on in single-player are available in multiplayer, even the ridiculous ones. In fact, every other match I played back in the day - bot matches aside - had someone laughing their face off. Just roaming around Fort Knox had me grinning yes, I was gunned down for gawping, but I regret nothing. It takes the former’s trick of mining old Bond movies and, aside from including Jaws, Renard, and other foes, bases some of its levels around previous adventures. Midway through the first level, Nightfire turns into a rail-shooter as you man a snowmobile-mounted machine gun, and that’s just a taste of things to come.īut like with GoldenEye 007, the multiplayer is where Nightfire dials things up to 11. Nightfire’s single-player nails the sheer joy of being James Bond - the weapons, the wisecracks, the sneaking about, and the over-the-top action scenes. Does it make sense Bond can pull a wire out of his phone and use it to grapple to another ledge? No, but you’ll never get tired of using it. I’ll concede that, if you’ve only ever known Daniel Craig’s Bond, you might end up scratching your head. It’s pre- Casino Royale Bond, so silly gadgets and so forth are very much in evidence. But when you’re trying to drive over solid ice, break into an office building, or infiltrate a party, you’ll be too on edge to pore over the plot anyway. I’m not going to veer into spoiler territory, but it just manages to avoid feeling like a “best of” Bond.
#James bond 007 nightfire movie#
Given that Nightfire doesn’t have a movie to crib from, writers Paul De Meo and Danny Bilson had to craft their own story. But otherwise, the home console versions of Nightfire are just fantastic. I say “nearly” because, while your character has Pierce Brosnan’s face, that’s definitely not his voice. It’s a crying shame, because the PlayStation 2, GameCube, and Xbox versions nail nearly everything that makes a good Bond game. The EA game made it ( albeit poorly) onto Xbox 360’s backwards-compatibility roster way back when, but when Xbox One’s backwards-compatibility program kicked into gear, it didn’t get so much as a look in. But 2002’s James Bond 007: Nightfire is every bit as deserving of a revival. GoldenEye 007 is the undisputed darling of Bond games, based on the 1995 Pierce Brosnan movie. Not just because it’s a great Bond game, but its return gives me hope that another Bond game will have the chance to live again. I’m glad GoldenEye 007 is coming back, even if it’s not the all-but-complete unreleased remaster from 2008 that leaked earlier this year.
